Tags: processing*

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  1. Comment favoriser la coopération, le partage de code, autour de projets créatifs autonomes, grâce à un environnement de développement commun? Mémoire de thèse de Yannick Assogba (Sociable Media Group / MIT Media Lab) autour du projet Share
    http://smg.media.mit.edu/papers/yannick/yannick_assogba_thesis_final.pdf
  2. oui c'est plutot pas mal
    http://bjoern.org
    11-09-2009 dans , , ,
  3. GSVideo is a library for the Processing programming language that offers video playback, capture and recording capabilities through the use of the GStreamer multimedia framework. GSVideo relies on the gstreamer-java bindings to interface Processing with GStreamer. This library has three main goals: to reproduce the API of the built-in video library of Processing. to offer a multi-platform alternative to the built-in video library, entirely based on open source components. to optimize the handling of video inside Processing, allowing for faster playback, capture and recording.
    http://users.design.ucla.edu/~acolubri/processing/gsvideo/home
  4. It’s a relatively easy thing for computers to “see” video, but “computer vision” goes a step further, applying a wide range of techniques by which computers can begin to understand and process the content of a video input. These techniques tend toward the primitive, but they can also produce aesthetically beautiful results. The best place to start with computer vision has long been the standard library, OpenCV. A free (as in beer and freedom) library developed by Intel and with ongoing use in a variety of applications, OpenCV is a terrific, C/C++-based tool not just for things like motion tracking, but video processing in general. OpenCV gets a lot of support in the C++-based
    http://createdigitalmotion.com/2009/0...rted-with-video-processing-via-opencv
  5. plutot Forum
    http://www.visualp5.net
    28-07-2009 dans , ,
  6. Description en images d'un processus allant de modélisation avec processing jusqu'à la création de moules pour de la typo en gelée!
    http://www.bmclaughlin.co.uk/index.php?/projects/output
  7. Blog de Tom Beddard : graphisme algorithmique, fractales
    http://www.subblue.com/blog
  8. des trucs
    http://laboratorio.us
    08-07-2009 dans , ,
  9. Vidéos (en anglais) des présentations pendant Art && Code 2009.
    http://vimeo.com/sfci/videos
  10. Adaptation de la librairie java Phys2D pour Processing (gestion de paramètres physiques, collisions, etc.)
    http://pphys2d.jmcouillard.com
    25-06-2009 dans , ,

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